Old folks from DAoC

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Tourniquet
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Old folks from DAoC

Post#1 » Sat Jul 05, 2008 8:53 pm

Anyone have contact info for some of our old buddies from DAoC? With Warhammer online on the horizon, it's time for us to track down some of these people so they can start up with us. Some people that come immediatly to mind: Runkel, Zalathorn, Pellien, Aminad, Ozeydid, Gellor and plenty of others. I think I may have Ami's email somewhere and Gellor's phone number. Any of you that can track down these or other vets from the DAoC days? We'll need them come WHO release.

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Post#2 » Sun Jul 06, 2008 9:18 am

Man Pel was the best! And we def want to get Runk.
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Chapal
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Post#3 » Sun Jul 06, 2008 10:42 am

I got Ozeys email somewhere around here Ill see what I can find out

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Colateral
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Post#4 » Sun Jul 06, 2008 3:03 pm

Considering they siogned up on our forums...check their profile for their email...might still have it
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Demadrid
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Post#5 » Sun Jul 06, 2008 3:35 pm

also, they making that old world server soon i think if anyone has interest in that.
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Chapal
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Post#6 » Sun Jul 06, 2008 4:07 pm

They confirm a date on that server? I will re up for that, inc SM here

Tourniquet
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Post#7 » Sun Jul 06, 2008 4:32 pm

I don't have my CDs for that anymore either.

Demadrid
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Post#8 » Sun Jul 06, 2008 6:05 pm

yea think its confirmed for sometime in July..

no new classes, and a couple old classes are out. And paladins can heal.. they wanted 3 healing classes and a balanced amt of the other classes for each realm.. Krietosis was telling me about it
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Chapal
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Post#9 » Sun Jul 06, 2008 6:38 pm

Origins

Not sure if this is exactly what I was looking for, I just wanted the old fucking frontiers and nothing from ToA on.....

Aug-September release? too late imo


'Origins' Server Type Overview

General Overview:

This server type is intended to be untangled from the many free and retail expansion packs that have been introduced over the years, which have significantly altered the original design of the game. Beyond the changes highlighted in the poll itself (no buff bots, no Master Levels, etc.), we are also taking the following measures ONLY on this new ‘Origins’ server:

- Equalizing the number of classes in each realm to 11. This will require that one class in Albion be merged with other classes and/or removed altogether, and that one additional class be granted to Midgard. Keeping balance in mind, and bearing in mind that we are still closely examining this aspect of Origins (which means this may be subject to change), here is what we are considering:

o Removal of the Theurgist class from Albion. This very unique ‘pet spam’ class has historically been one of the most difficult to balance. Removal of this class will allow us to better balance the realms against each other, as opposed to attempting to balance specific classes against other realms or realms against specific classes. Note that we are looking at ‘key’ abilities this class offers (other than the pets) in order to transfer unique abilities to other characters in the realm.

o Addition of the Valkyrie class to Midgard. The Valkyrie class, introduced with Catacombs, provides a unique flavor to Midgard without introducing increased challenges to balance. As it is now, it would be considered a powerful class for this server type, but please keep in mind that we are also retuning balance of all three realms across the board (more on this later). With its melee and mending skills, we believe the Valkyrie will round out Midgard’s abilities fairly well by adding a third healer with heavy melee damage potential to the realm. This will balance the healing capacity between all three realms, whereas before Midgard had only two healing classes and the other two realms each had three. Furthermore, this class will complement Midgard’s strong melee capabilities. In hindsight, this would have been a good class to release when we launched the game in 2001. This is why it was chosen.

- Adding new strategic elements to RvR to include additional RvR objectives. Along with the return of the original Frontiers lands, we will be introducing new gameplay objectives for all players level 20 and above. This means that a level 20 player can enter the Frontiers in order to help his or her realm achieve victory. Here are some of the highlights to this element of RvR:

o No battlegrounds. The focus of this server will be on world RvR. By encouraging players of all levels to participate in RvR, and providing rewards and a stake in the outcome for doing so, we will be able to introduce lesser experienced players to RvR much more effectively. However, we have learned a few things about this type of gameplay over the years and we will add some components to the game based on what we have learned, such as:

§ Grief Protection. Because we are focusing on world RvR, we want to give players who are at least level 20 the opportunity to participate in World RvR events without fear of complete annihilation by players who are significantly higher in level. We are still working through the details of this system, but our goal is to prevent players who are the equivalent of a red or purple con from attacking lower level players unless the lower level player initiates combat first. We are also examining ways to protect lower level RvR objectives and hunting grounds from being ‘griefed’ by higher level enemies.

o New strategic ‘hotspots’. Along with the original keep and relic structures, this server will also provide capturable camps, small towers, and outposts to players who wish to gain access to unique NPCs with unique items and/or quests. Hotspots will be level-range-based in order to encourage players of the appropriate level to capture the hotspots with items and quests they can use. We are also considering adding a village or two to each Realm’s RvR region, as additional objectives for higher level players, which also offer unique items and quests.

o Modified monster camps to accommodate participation and leveling by lower level players.



--------------------------------------------------------------------------------


F.A.Q. (Frequently Asked Questions):


Will archery be reverted to the old system?

No, archery will not be reverted to the old system. This would require technical hurdles we are not prepared to overcome. Both archery systems have their inherent flaws, but I do believe that the newer system, aside from some quirks, is the better system.


Are you going to include Shrouded Isles on this server?

No, unfortunately, we are not launching Shrouded Isles on this server … just yet. We would certainly like to launch SI on this server, and so we are tossing around some ideas internally about what we can do with SI to make it even more compelling than the first round (SI being our best expansion ever). But because we’d like for this particular project to benefit all servers (not just Origins), it will take some time to work on.


Are you going to be doing something about crowd control?

Yes, we are looking at crowd control. Our goal is to set it up so that the longest mez spell in the game is no longer than 20 to 25 seconds. This is still in discussion, and we welcome feedback.


When is this server going to be launched?

Our schedule requires around four to five months of development. This means that since the server has been in development for two months already, we still have another two to three months before it’s ready for primetime. Right now, launch is slated for the August/September timeframe. However, this is also subject to change. Ideally, I want the server to receive at least one month of testing, but preferably six to eight weeks to allow us time to react to feedback and make changes or additions that will provide for the best play experience possible. This is also why your involvement as a Community is critical to us.




Will there be a /level 20 command?

The /level 20 command will be disabled for this server type.


Which races will be available?

All races with the exception of the Minotaur will be available. Here is a list of the races for each realm:



Albion: Briton, Avalonian, Saracen, Highlander, Inconnu, and Half Ogre.
Hibernia: Celt, Elf, Lurikeen, Firbolg, Shar, and Sylvan.
Midgard: Norseman, Dwarf, Kobold, Troll, Valkyn, and Frostalf.



What classes can I play?

This is still under discussion and we are considering each class type very carefully so that we can decide which to include in the new server type.


Will we be able to transfer our current characters to the new server?

No, you will need to start a new character.


Will Realm Abilities go back to the way they were before New Frontiers?

The Realm Ability (RA) system will resemble the current form. The system will be modified and some of the Realm Abilities may be supplanted with some Old Frontier Realm Abilities.


Will there still be personal, group and realm tasks on 'Origins?' (Added 06/13/08)

There were no realm missions in OF. They are not being added and the current ones in NF would not work in OF. Instead, we will have hotspots of activity where you can find some action that are similar to missions in rewards.





Will all of the siege weapons in the live server be transferred, such as siege towers and all of the various siege weapon levels? (Added 06/13/08)

No. There will be no siegecraft. The old keeps were not designed to accommodate them and it would change the playstyle that the OF fostered for keep takes.


Will the /level command which allows for a free level every 7 days be available on Origins? What about resting XP? (Added 06/13/08)

Rest XP will remain. The population bonus free level system will not apply on this ruleset.


Do you have other questions? Please send us your questions using the feedback form.

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Lankwell
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Post#10 » Mon Jul 07, 2008 12:41 am

Could you guys really go back to DAoC even with this "classic" server? I get pissed off at CC in WoW, it's 10 times worse in DAoC I reckon. And if you go Midgard it would be like BGs in WoW where you start outnumbered all the time. Go go Albion zerg.

Im surprised they are bothering putting any resources into the game at all considering they have Warhammer in production.

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Mustangz
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Post#11 » Mon Jul 07, 2008 7:45 am

Lankwell wrote:....
Im surprised they are bothering putting any resources into the game at all considering they have Warhammer in production.

I agree with this. In Chaps quote above it states it's slated for August/September release. WHO is slated for September release... I don't understand why they would bother doing this either.
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Colateral
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Post#12 » Mon Jul 07, 2008 8:57 am

MO' Money..Mo' Money Mo' Money....
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Post#13 » Mon Jul 07, 2008 9:25 am

I still have it installed so I would play for a bit!
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Tourniquet
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Post#14 » Mon Jul 07, 2008 11:11 pm

The difference between the CC's lasting that long is that it took longer to kill someone (and healing cleared CC). An 8 second blind is long enough to take a tank from full health to death in WOW, similar to it taking 30s+ to kill somone in DAoC. Anyways, I agree that a year ago (when I remember signing the petition to have it made) it would have been a great idea. It would be fun to do, but the release timing couldn't be worse. Warhammer will come out around the same time and swallow up anyone that is sick of their current MMO that would have otherwise probably jumped back into DAoC for the fun of it.

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Post#15 » Tue Jul 08, 2008 7:07 am

Or Mythic is doing this if WAR is gonna be delayed again.......

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