Star Citizen...

This forum is to talk geek-like about games ... have fun.

Moderators: Mustangz, Tourniquet, Badges

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#16 » Wed Sep 25, 2013 11:53 am

Oh and I'm sure I will need to upgrade for this game. I'm still on my 3 yr old laptop, which struggled to play SWTOR (but runs GW2, WoT, and League great though). Probably have to pick up a joystick too. I haven't had joystick since the days playing Descent and X-wing/Tie Fighter.

User avatar
prytanis
The Real Deal
The Real Deal
Posts: 6830

Post#17 » Wed Sep 25, 2013 1:44 pm

I hear ya. I'll prob do the cheapo purchase then too.

User avatar
prytanis
The Real Deal
The Real Deal
Posts: 6830

Post#18 » Wed Sep 25, 2013 1:44 pm

Oh, this is good info. So if you buy in now, you can do the Hangar stuff I guess.


http://starcitizen.wikia.com/wiki/Antic ... e_schedule

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#19 » Wed Sep 25, 2013 11:24 pm

Yea, the game is going to come out in pieces, which is pretty sweet. We should be able to play with the dogfighting module for Christmas.

Something else I thought of is that you start the game with the squadron 42 game and have to work your way through that before playing the persistent world part of the game (you have an option to skip it and owe a debt in game) but I think it will help alleviate some of the launch issues that big MMOs have by not having everyone crowded together like in a standard MMO at launch. The fact that this will all be one world, like Eve, should help with some of the other launch issues "which server did we start on?....that one is overcrowded, we move to X...that one has a queue, changed servers again, now we're on an empty/dead server and they have to condense them".

User avatar
Lankwell
The Auzzie!
The Auzzie!
Posts: 1132

Post#20 » Thu Sep 26, 2013 2:02 am

I paid for the $125 "Digital Colonel" a while back while it was still in Veteran stage, I get a Hornet and the lifetime insurance on that. Not sure what I'm really expecting from this game, I hope it doesn't require the kind of time sink that you need for Eve for example.

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#21 » Thu Sep 26, 2013 12:21 pm

That opinion is what scared me away from Eve for 9 years. I really wish I didn't get misled back in the day when I was learning about Eve, because I think Eve would have been a perfect fit for our crew. I started playing Eve once I got out here to Iraq because it is the complete opposite. It is probably the least time demanding of any MMO I've played. All the training is done while you're offline, in real time, as well as the building. It does take time to mine/transport, but you can literally be AFK for a lot of it, so it is a very relaxing MMO for most of the industrial content. It is the kind of game you can be "playing" while you play another more active game (half the guys I play with play Diablo or WoT while they play Eve) or watch TV, read a book, whatever.

Obviously the PvP is not like that, but I haven't done much of that. I roll with an industrial corporation, and although I'm 7 hours ahead of most of the members, it doesn't matter because of the mechanics of the game. I can log on every few days or weeks and queue up skills to train and when I have a few extra minutes of time, I log in and queue up building jobs. When I have 20 minutes or more, I can head out to the astroid fields and mine a bunch of minerals. We all dump the minerals in the equivalent to a guild bank and all pull from that pot of materials when we build so we are working together, even though we aren't online at the same time. There are certain people that love "playing the market" like folks that used to love the AH in WoW and they handle selling all the stuff that we build and at the end of the month, we all get a big paycheck. I "play" about 2 hours a month and have had an account for like 8 months or so and I have like 10 ships and almost 2 billion isk. Because of how the skills train, someone that played 80 hours a week for the last 8 months didn't progress any more than I did (though he may have made more money than I did).

The main barrier is the steep learning curve (or so the Eve crowd likes to think). Us, coming from many years of MMOs, I felt like it was easy. I did have a good crew of folks to ask questions of, but I don't think our crew would have any trouble learning the game. After that initial curve of learning (week or few) it is fairly smooth sailing and a matter of being patient while you train up in the essential skills that will open up your profession.

To get back on topic, since there are no skills to train and no levels, I don't see Star Citizen being a time sink at all. It will be like logging into a persistent world first person shooter. Our main challenge is that we'll need to be online at the same time to work together on stuff. We'll need some folks with "freighter" type of ships and others flying escort/fighters if we're going to go that route or we just focus on nothing but combat, but either way, it will require folks to be on at the same time to be effective, and most likely a larger group then we have alone.

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#22 » Thu Sep 26, 2013 12:23 pm

Some other good info:
Q. Will multi-person crews be able to escape the destruction of their ships?

Yes, all spacecraft in Star Citizen are being designed to allow crew members to eject or otherwise abandon ship.

Q. Can I rescue or tractor in an ally?

Yes. If you have room and you recover an ejected friend they can become crew on your ship. In addition if you rescue other players and survive the battle you will get a rescue payment from the rescued pilot’s ship insurance company once you land on the next planet. Space rescue and recovery is standard on all ship insurance policies.

Q. What happens I am captured rather than rescued?

If your escape pod is captured by another player or NPC, your game will continue… but there will be penalties depending on your situation. If you are a criminal and are delivered to a prison planet, for instance, you will need to pay off the authorities to escape. If you are sold into slavery, you will need to buy your freedom.

Q. Are you concerned that the fear of permanent death will scare players away from combat?

No. We’re building a combat game and are going to do everything possible to encourage players to dogfight and otherwise battle each other. In most dogfights, even if your ship is destroyed, you won’t lose a life as it’s very likely you will eject in time. Waking up in a med bay with a new limb should be a rare occurrence unless you really like to live in the most dangerous and unregulated parts of the galaxy. The fear of permanent death will cause some anxiety which will add to the overall experience… but it will be more than countered by the potential rewards. In a world where everyone is vulnerable, no one has an advantage.

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#23 » Thu Sep 26, 2013 12:43 pm

Note about package choices!

Does my package need to indicate alpha access to be eligible for access to the Hangar?

Alpha access is not required for access to the Hangar however alpha access will be required for access to early versions of the dog fighting module which is scheduled as a later release.

What is the minimum package requirement to be able to access the Hangar?

The minimum package requirement would be the Digital Scout package. The Digital Scout can be purchased in the store for $30. Note that alpha access to the dog fighting module is not included in that particular package.


Digital Scout
AVAILABLE
It all starts here, with your very own spacecraft. Blast off from your home planet into a vast galaxy of endless possibilities for adventure. Whether you’re fending off deadly Vanduul on the frontier or raiding hapless convoys in human space, you can get your start with your very own RSI Aurora spacecraft.

Please note that this package does not include access to the Alpha and Beta of the game.

So, to summarize, if you buy the Scout package, you WILL get access to the hangar module, but you will NOT get access to the alpha and beta, to include the dogfighting module scheduled for release in December (at least the early versions of it). This may be a choice changer for some, I know it was for me. I was just about to pull the trigger on the scout package when I saw the note about no alpha/beta access and then started to look up if that was required for the dogfighting module, which I know I want to be trying over my holidays. So I guess I'll blow the extra money and get the Rear Admiral after all. Who wants to be my gunner!?

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#24 » Thu Sep 26, 2013 1:12 pm

Note: When you start downloading the hanger module, you are given a free 5000 in game currency. So if you buy your package, be sure to download the hangar, or at least start it, even if you don't plan to play with it.

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#25 » Fri Sep 27, 2013 12:00 am

Article with links to some new info:
http://www.gamebreaker.tv/news/star-cit ... wd-funded/

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#26 » Fri Sep 27, 2013 10:02 am

One of the reasons I elaborated on the Eve info is that I think anyone with experience on what it is like in a sci-fi sandboxy persistent world will have a leg up on those that don't in Star Citizen. Knowing the kind of PvP tactics that are used, the builds that spacecraft use, the jump point camping and counters for it, etc are worth learning between now and when SC comes out. If anyone is thinking seriously about SC, it would probably be worth it to jump into Eve and get over the hump and use that as a fun prep for what the SC world will be like. Once I'm back in the states and have more time, I'll be glad to help whoever would be interested in learning it.

Here's an interesting recruitment post from the SC boards -

https://forums.robertsspaceindustries.c ... utral-good

User avatar
prytanis
The Real Deal
The Real Deal
Posts: 6830

Post#27 » Fri Sep 27, 2013 4:18 pm


User avatar
prytanis
The Real Deal
The Real Deal
Posts: 6830

Post#28 » Fri Sep 27, 2013 6:28 pm

I went with Digital Merc and checked out the hangar. This game will be sweet. The dogfighting alpha should be right around the corner.

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#29 » Fri Sep 27, 2013 11:30 pm

I'm still chugging along with the download for the hangar on my speed of Iraq connection.

Tourniquet
The Grumpy Rocket Scientist
The Grumpy Rocket Scientist
Posts: 6818

Post#30 » Sun Sep 29, 2013 11:46 am

Finally got it downloaded and went exploring. It looks really nice and I was surprised it ran as well as it did on my old machine.

Size comparison chart for the announced ships so far - https://forums.robertsspaceindustries.c ... -scale-3-0

Return to “General Game Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest

cron